Healer Apprentice Tneril, ANPC

Name Tneril

Position Adoptables

Second Position Apprentice Healer

Rank Healer Apprentice


Character Information

Gender Male
Age 20

Physical Appearance

Physical Description Tneril is 6' tall and weighs 164 pounds. He has thick, close-cropped brown hair, and hazel eyes set in a untanned, serious face. He has an altogether unremarkable physical appearance and he dresses accordingly, in simple, comfortable clothes of dull colors.

Tneril has a very friendly disposition, once he knows someone well. Since his knee injury, he has had a hard time bringing himself to make friends. Off on his own as he usually is, Tneril often finds himself longing after something he can't pin down.

Family

Father Terrinan
Mother Lyolin
Brother(s) Uncle: Nerruton; Aunt: Piflam

Personality & Traits


Personal History Tneril was born the tenth son of a prosperous family that was beholden to a minor, northern hold. His father and mother, a beastcrafter and farmcrafter, ran a successful herdbeast trade, in conjunction with his uncle and aunt, who managed the hold’s runner station, conveniently located at the head of Tneril’s parents‘ farm. The boys from both families were expected to help on the farm while the girls helped at the runner station. Tneril, his father’s eighth and final son, however, was smaller and lankier than his sisters, clumsy, hopeless with beasts, and the owner of a very ungreen thumb.

When Tneril finally had 12 turns, he apprenticed under his uncle, putting his long legs to use as a runner. Tneril couldn’t have been happier. He had his aunt, sisters and female cousins to constantly dote over him; contact with far off places and interesting people; and most especially peaceful, private running time, something he truly appreciated, coming from such a large family.

Trouble came in Tneril’s eighteenth turn. He noticed sharp pains developing in his ankles and knees, pain that had been growing over the past turn but had been easily ignored with hot baths, massages, and an brief ease-up in his number of runs. Thinking nothing of the pain, since he accorded it’s cause to a lasting bout of bad weather in the region, Tneril kept his problems to himself. Not much later, he was early in run that was not particularly difficult when his knee gave out. The pain was such that he had all but crawled the short way back to his uncle’s runner station.

Ashamed of his self-injury and unable to bear recuperating under his female relations, whose doting seemed to turn into pitying, Tneril turned in his runner cords. He ignored his uncle and aunt’s protests at leaving the craft before giving his knee a chance to heal, and returned to his father. His father was willing, if somewhat hesitant, to offer his son apprenticeship in the beastcraft, but Tneril couldn‘t bring himself to take the offer. He wanted to leave his family and strike out on his own, but an offer from his uncle made him stay. His uncle began training him to manage the runner station. Tneril threw himself into the work, though it made his head ache -- he wanted to be as close to the craft as possible, with the hope that his knee would eventually heal enough for him to run again.

After a turn, his knee was as healed as much as it could be and he could walk without a limp. His aunt could tell that his knee would sadly never be safe for him to run again, and she told him so when he pressed for her assessment. A few sevendays later and without a word to anyone, Tneril packed up all his marks, a store of marks saved for him by his father, a few belongings and left, bound for the southern continent. His family chose to be discreet about his leaving and respectful of his choice; for one thing, there was work to be done, and for another, his parents knew he would have felt and performed miserably as a beast or farmcrafter.

Shortly after his twentieth birthingday, Tneril found himself at Caybrook Fjord Hold and entered the Healercraft, where he could put to use skills he learned tending runner injuries. He doesn’t hold out much hope that his new craft will grow on him, only that he can excel as a healer quickly so he can support himself and never have to return to his family in greater shame than when he left them.